Here is some very simple extensible solution with following features.
Draw a grid on floor unity.
I ve made a tiledrawer which takes a list of sprites and then randomly picks one of those sprites and draws it in a 2d grid.
This works but i have a feeling i m not doing it the right way.
Create a new c script and turn it into a grid component that has a horizontal and vertical size.
Will draw 1000 grid cells on that object.
A gameobject s functionality is defined by the components attached to it.
Filter moder point no filter.
The grid component is a guide which helps to align gameobjects the fundamental object in unity scenes which can represent characters props scenery cameras waypoints and more.
Draw grid on the terrain in unity drawing grid on the terrain is used in lot of game genres rts simulation tower defense etc.
Let s find out by generating a simple rectangular grid.
When the camera moves over the area the tiles look choppy.
Create a new material set the texture as albedo.
More info see in glossary unity provides both hexagonal point top and hexagonal flat top tilemaps.
A uv test texture applied to unity s meshes.
So how do you make your own mesh.
More info see in glossary such as tiles a simple class that allows a sprite to be rendered on a tilemap.
Unitypackage creating a grid of vertices.
The grid will consist of square tiles quads of unit length.
Set the tiling value maybe via a script to object size in meter 1000.
Import the texture into unity.
Draw grid on the terrain in unity.
It can be done very easily in unity.
In addition to regular tilemaps a gameobject that allows you to quickly create 2d levels using tiles and a grid overlay.