Catching the ferret with your hands usually has a different level requirement than placing the trap.
Dungeoneering puzzle floors.
Free players can only access the first 35 floors.
Floors are unlocked and visited through the dungeoneering skill.
F floor number the deeper the floor the more difficult it is.
F floor number the deeper the floor the more difficult it is.
To use the solver first edit the tiles by clicking on them.
The objective of this puzzle is reach another door and or pick a key to progress through the dungeon.
The solution board will show every tile you need to imbue to solve the puzzle.
The ferret is stuck but can still bite stun you.
A floor is a layer of the daemonheim dungeon.
If there are fewer than.
Selecting a leader for this puzzle usually the dungeon host will make the puzzle s completion easier.
When the tiles match the tiles in the game click solve.
If a seeker spawn spots you they will respond with a message appearing over their head and the seeker sentinel will look your way.
Description in this room a seeker sentinel rotates around in a circle with 4 seeker spawns patrolling and taking large breaks at certain points.
This puzzle is similar to the one that appears in the quiet before the swarm quest.
Players refer to them as.
Free players can only access the first 35 floors.
The puzzle is the image that represents each floor theme that appears on the floor of the auto grouping rooms.
In warped floors there are wall bits sticking out in some hunt ferrets that you can use to hand catch.
There are 4 layouts to this puzzle.
A floor is a layer of the daemonheim dungeon.
There are currently 60 floors available to explore.